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General information
Availability[edit]
Game data[edit]Configuration file(s) location[edit]
Video settings[edit]
Input settings[edit]
Audio settings[edit]
Network[edit]Multiplayer types
Issues fixed[edit]Vsync doesn't work even though it's enabled in the game[edit]
If you have more than one display attached and vsync isn't working on the monitor that you're using for the game:
Solution 1: Disable all displays except the display that you're playing the game on. Due to a bug in Intel graphics drivers prior to linux kernel 3.8 (and possibly other drivers), attaching multiple displays may result in one or more displays not getting vsync. You may also need to use 'Intel TearFree' when using multiple displays without an opengl compositor.
Solution 2: Use an OpenGL window compositor (e.g. kwin) and enable 'OpenGL' with vsync. May not work for all display drivers if multiple displays are attached and enabled.
K2 - Fatal Error: ARB_vertex_buffer_object not available[edit]
If the glxinfo command from the mesa-utils package reports that ARB_vertex_buffer_object is supported then override the OpenGL detection by doing as follows:
nano ~/.Heroes of Newerth/game/startup.cfg
Change this line:
SetSave 'vid_checkOpenGLVersion' 'true'
To this line:
Build a lot free online. SetSave 'vid_checkOpenGLVersion' 'false'
./hon-x86_64: cannot execute binary file[edit]
Try running
./hon-x86 instead (or vice-versa).
Segmentation fault while trying to start the game[edit]
Possible Cause: Library incompatibility with distribution.
Enter the libs-x86 (for 32-bit) folder inside of the HoN folder
cd ./HoN/libs-x86
mv ./libstdc++.so.6 ./libstdc++.so.6.old
mv ./libgcc_s.so.1 ./libgcc_s.so.1.old
Make sure you have libstdc++ and libgcc installed from your Linux distribution.
If you are using the hon-x86_64 executable, you will need to do the above to the game's 64-bit libs folder instead of the game's libs-x86 folder. If you continue to have problems, keep replacing libraries with your own distro's libraries and make sure that the executable isn't missing any libraries that it needs by running 'ldd ./hon-x86' or 'ldd ./hon-x86_64' as appropriate for your architecture.
Bright flickering heroes in backround at login screen[edit]
Cause: Video card or video card drivers can't handle the lighting
Solution 1: Go into the graphics options and turn off dynamic lights
Solution 2: Disable background effects
Game stuck at 'loading assets'[edit]
Cause: Corrupt Game files (often due to failed patch installation or permissions issues).
Solution: Download Heroes of Newerth from heroesofnewerth.com and reinstall.
Preventative measure: Make sure user has write permissions for all files and folders for the game (chmod -R +w ./HoN)
Update fails while downloading patch[edit]
Cause: Internet connectivity problems
Solution: Verify your Internet connectivity and try the patch download again.
Check your Heroes of Newerth Console Log. It may look something like this:
Connectivity Problems from Mainland China[edit]
Problem: The patcher downloads files from different file servers, one of these file servers appears to be blocked by the government in Mainland China. Any direct connections to this server from inside Mainland China immediately terminate with 'Read Error: (Connection reset by peer) in headers' with TCP connections and packets getting dropped mid-route. This causes the game to be playable on the Australian servers, but all patch downloads to fail.
Using a VPN: Most VPN traffic is automatically identified and dropped before it is allowed to leave mainland China. OpenVPN has worked in the past, but as of 2013, connections to outside of China via OpenVPN are identified and dropped, so it no longer works.
Using a SOCKS Proxy + SSH Tunnel: In order to download your patch files, you can set up a SOCKS connection through an SSH Tunnel to a PC in another country. Although the game doesn't support SOCKS connections, you can use an application such as 'redsocks' to push all TCP connections through the SOCKS connection, whether the application directly supports SOCKS connections or not. I have found that this allows patches to download successfully, and after that, I terminate the Tunnel and can play Heroes of Newerth on the Australian servers without any problems. A guide to pushing TCP traffic through SOCKS is available here: https://dtbaker.net/random-linux-posts/redirect-all-traffic-through-transparent-socks5-proxy-in-linux/ and I've confirmed that this setup works well for Heroes of Newerth while downloading patches from inside Mainland China.
Other information[edit]API[edit]
System requirements[edit]
References
This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.
General information
![]()
Availability[edit]
Game data[edit]Configuration file(s) location[edit]
Video settings[edit]
Input settings[edit]
Audio settings[edit]
Network[edit]Multiplayer types
Issues fixed[edit]Vsync doesn't work even though it's enabled in the game[edit]
If you have more than one display attached and vsync isn't working on the monitor that you're using for the game:
Solution 1: Disable all displays except the display that you're playing the game on. Due to a bug in Intel graphics drivers prior to linux kernel 3.8 (and possibly other drivers), attaching multiple displays may result in one or more displays not getting vsync. You may also need to use 'Intel TearFree' when using multiple displays without an opengl compositor.
Solution 2: Use an OpenGL window compositor (e.g. kwin) and enable 'OpenGL' with vsync. May not work for all display drivers if multiple displays are attached and enabled.
K2 - Fatal Error: ARB_vertex_buffer_object not available[edit]
If the glxinfo command from the mesa-utils package reports that ARB_vertex_buffer_object is supported then override the OpenGL detection by doing as follows:
nano ~/.Heroes of Newerth/game/startup.cfg
Change this line:
SetSave 'vid_checkOpenGLVersion' 'true'
To this line:
SetSave 'vid_checkOpenGLVersion' 'false'
./hon-x86_64: cannot execute binary file[edit]
Try running
./hon-x86 instead (or vice-versa).
Segmentation fault while trying to start the game[edit]
Possible Cause: Library incompatibility with distribution.
Enter the libs-x86 (for 32-bit) folder inside of the HoN folder
cd ./HoN/libs-x86
mv ./libstdc++.so.6 ./libstdc++.so.6.old
mv ./libgcc_s.so.1 ./libgcc_s.so.1.old
Principles of computer security 4th edition pdf free. download full. Make sure you have libstdc++ and libgcc installed from your Linux distribution.
If you are using the hon-x86_64 executable, you will need to do the above to the game's 64-bit libs folder instead of the game's libs-x86 folder. If you continue to have problems, keep replacing libraries with your own distro's libraries and make sure that the executable isn't missing any libraries that it needs by running 'ldd ./hon-x86' or 'ldd ./hon-x86_64' as appropriate for your architecture.
Bright flickering heroes in backround at login screen[edit]
Cause: Video card or video card drivers can't handle the lighting
Solution 1: Go into the graphics options and turn off dynamic lights
Solution 2: Disable background effects
Game stuck at 'loading assets'[edit]
Cause: Corrupt Game files (often due to failed patch installation or permissions issues).
Solution: Download Heroes of Newerth from heroesofnewerth.com and reinstall.
Preventative measure: Make sure user has write permissions for all files and folders for the game (chmod -R +w ./HoN)
Update fails while downloading patch[edit]
Cause: Internet connectivity problems
Solution: Verify your Internet connectivity and try the patch download again.
Check your Heroes of Newerth Console Log. It may look something like this:
Heroes Of Newerth Beta DownloadConnectivity Problems from Mainland China[edit]
Problem: The patcher downloads files from different file servers, one of these file servers appears to be blocked by the government in Mainland China. Any direct connections to this server from inside Mainland China immediately terminate with 'Read Error: (Connection reset by peer) in headers' with TCP connections and packets getting dropped mid-route. This causes the game to be playable on the Australian servers, but all patch downloads to fail.
Using a VPN: Most VPN traffic is automatically identified and dropped before it is allowed to leave mainland China. OpenVPN has worked in the past, but as of 2013, connections to outside of China via OpenVPN are identified and dropped, so it no longer works.
Using a SOCKS Proxy + SSH Tunnel: In order to download your patch files, you can set up a SOCKS connection through an SSH Tunnel to a PC in another country. Although the game doesn't support SOCKS connections, you can use an application such as 'redsocks' to push all TCP connections through the SOCKS connection, whether the application directly supports SOCKS connections or not. I have found that this allows patches to download successfully, and after that, I terminate the Tunnel and can play Heroes of Newerth on the Australian servers without any problems. A guide to pushing TCP traffic through SOCKS is available here: https://dtbaker.net/random-linux-posts/redirect-all-traffic-through-transparent-socks5-proxy-in-linux/ and I've confirmed that this setup works well for Heroes of Newerth while downloading patches from inside Mainland China.
Other information[edit]API[edit]Heroes Of Newerth Items
System requirements[edit]
Heroes Of Newerth ReviewReferencesComments are closed.
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